Homepage
Description
Allows obsolete weapons to be upgraded using Shadowspec Bars to use against Boss Rush. This is mainly for private use only with my dedicated server.
Calamity Mod is required. If you're interested, just use recipe browser. There are weapons from ChensGradiusMod that are included into the fray, but if the mod is not loaded, then the shadowspec version won't be included.
Multiplayer in Calamity has desync issues in Boss Rush when there are too many projectiles happening. This mod aims to widen weapon selection array that use less effects from obsolete weapons. They all require Shadowspec Bars to craft. Don't expect too much as the weapons don't do anything special from their obsolete counterpart. Their damage is just jacked up. That's it.
This is a work in progress always.
Calamity Mod is required. If you're interested, just use recipe browser. There are weapons from ChensGradiusMod that are included into the fray, but if the mod is not loaded, then the shadowspec version won't be included.
Multiplayer in Calamity has desync issues in Boss Rush when there are too many projectiles happening. This mod aims to widen weapon selection array that use less effects from obsolete weapons. They all require Shadowspec Bars to craft. Don't expect too much as the weapons don't do anything special from their obsolete counterpart. Their damage is just jacked up. That's it.
This is a work in progress always.
Homepage
Description
V0.1+
-Added Smoldering Sword
v0.1.6
-Other Fix Smoldering Sword
v0.1.6.1
-New texture for SS Beam
v0.1.7
-Added Brass
v0.1.8
-Added Brass Armor
-Added Life Ring
v0.1.9
-Resprite Brass Bar (Item and tile)
-Added Drum Bar (alternative of brass)
v0.1.10
-Added Chain Of Protection
-Accessories effect activates only, if you have need stats
-Added Smoldering Sword
v0.1.6
-Other Fix Smoldering Sword
v0.1.6.1
-New texture for SS Beam
v0.1.7
-Added Brass
v0.1.8
-Added Brass Armor
-Added Life Ring
v0.1.9
-Resprite Brass Bar (Item and tile)
-Added Drum Bar (alternative of brass)
v0.1.10
-Added Chain Of Protection
-Accessories effect activates only, if you have need stats
Homepage
Description
A WIP content mod for Terraria Adds: -3 Bosses -2 Non-boss enemies -Several Weapons (1 unobtainable) -2 New interactable blocks, a computer and an enchanting table -Enchanting mechanic, inspired my minecraft and my fevered imagination -New Prefix -1 New structure Credits: Just me for now - Toshnika
Homepage
Description
This is Blood Blade.
This mod adds a lot of new things !
New set of armor and tools;
Luminite hammers, Axes, Chainsaws, Drills, Swords, New Armor sets;
And two accessories.
The new set of armor is named the "blood" set.
It is more powerful than the molten gear for pre-hardmode.
It is made of the crimson set and a bit of crimtane bars.
The new luminite tools aren't really new, because they were originally in the game. I reintroduced them for a bit more vanilla content for the game. All Axes and Chainsaws are 135 Axe power, all hammers are 110 Hammer power, and all drills are 230 Pickaxe power.
The luminite Swords are REALLY good ( more than 400 Melee damage ).
The Armor sets are "Advanced" Luminite vanilla sets.
The accessories are the minion Emblem and the medical shield.
The shield adds a regeneration buff that can be good even for past Moon-Lord, and 10 defense.
The minion Emblem adds 6 slots to your minion capacity.
Have a nice day, stay tuned for updates !
Changelog V 0.2 :
Added Luminite armors
Added Luminite Swords
Added luminite Chainsaw and Drills
Changelog V 0.1 :
Introduced
This mod adds a lot of new things !
New set of armor and tools;
Luminite hammers, Axes, Chainsaws, Drills, Swords, New Armor sets;
And two accessories.
The new set of armor is named the "blood" set.
It is more powerful than the molten gear for pre-hardmode.
It is made of the crimson set and a bit of crimtane bars.
The new luminite tools aren't really new, because they were originally in the game. I reintroduced them for a bit more vanilla content for the game. All Axes and Chainsaws are 135 Axe power, all hammers are 110 Hammer power, and all drills are 230 Pickaxe power.
The luminite Swords are REALLY good ( more than 400 Melee damage ).
The Armor sets are "Advanced" Luminite vanilla sets.
The accessories are the minion Emblem and the medical shield.
The shield adds a regeneration buff that can be good even for past Moon-Lord, and 10 defense.
The minion Emblem adds 6 slots to your minion capacity.
Have a nice day, stay tuned for updates !
Changelog V 0.2 :
Added Luminite armors
Added Luminite Swords
Added luminite Chainsaw and Drills
Changelog V 0.1 :
Introduced
Homepage
Description
Adds a Rod of Discord that can go in your hook slot and be bound to a key.
Discord Rod + Lunar Hook
Discord Rod + Lunar Hook
Homepage
Description
Replaces the terraria logo with random memes
Memes change every update
Join the discord (mod homepage) to submit memes
Memes change every update
Join the discord (mod homepage) to submit memes
Homepage
Description
The 'Sigil of Discord' Mod is an implementation of various Items, Characters, Weapons, Armor etc. from the yet unreleased book/game 'Fallen - The Sigil of Discord'
Patchnotes - 1.1006
/Changes:
//Thanatos:
-Retextured
-Changed it's recipe to add a new Ingridient, Discord Shards and a new Weapon, instead of a Muramasa. (Ingridients do need the completion of the Dungeon/Defeat of Skeletron to be crafted!)
//Lead Greatsword:
Changed Damage from 37 down to 22 due to it's early accessability.
Changed it's speed to 'Extremely Slow'
//Iron Greatsword:
Changed Damage from 24 to 18 due to it's early accessability.
changed it's speed to 'Slow'
//Thanatum Clamatis
-Renamed
-Retextured
/Added:
//'The Townsguard's Lead Greadsword'
Damage: 30 (Subject to Change undoubtly)
Speed:'Slow' (Slower as the Iron Greatsword, Faster than the normal Lead Greatsword.)
Recipe: 30 Gold Bars, 30 Lead Bars, 30 Discord Shards.
Crafted at an Anvil
Textures are subjected to Change in the next patch.
//'The Townsguard's Armor-set:
3 Pieces; Head, Breastplate and Leggings.
About 49 Defense.
Uncraftable and Unobtainable - CURRENTLY.
Intended for Vanity Purposes (Even if the set stats are Incredibly High.)
//Discord Shards
Material Item for various 'Twisted' Items, Such as Thanatos or the "Townsguard's" Items.
Recipe: 1 Suspicious looking Eye, 20 Bones, 30 Silk.
Crafted at Demon Altars.
And also small minor adjustments to the Code.
The NPC coding is outdated so I'll focus the next patch on Implementing both Kazajirr and Ibalia as polished and clean as Possible.
https://github.com/Vodest/Fallen-SoD-TMod-
Patchnotes - 1.1006
/Changes:
//Thanatos:
-Retextured
-Changed it's recipe to add a new Ingridient, Discord Shards and a new Weapon, instead of a Muramasa. (Ingridients do need the completion of the Dungeon/Defeat of Skeletron to be crafted!)
//Lead Greatsword:
Changed Damage from 37 down to 22 due to it's early accessability.
Changed it's speed to 'Extremely Slow'
//Iron Greatsword:
Changed Damage from 24 to 18 due to it's early accessability.
changed it's speed to 'Slow'
//Thanatum Clamatis
-Renamed
-Retextured
/Added:
//'The Townsguard's Lead Greadsword'
Damage: 30 (Subject to Change undoubtly)
Speed:'Slow' (Slower as the Iron Greatsword, Faster than the normal Lead Greatsword.)
Recipe: 30 Gold Bars, 30 Lead Bars, 30 Discord Shards.
Crafted at an Anvil
Textures are subjected to Change in the next patch.
//'The Townsguard's Armor-set:
3 Pieces; Head, Breastplate and Leggings.
About 49 Defense.
Uncraftable and Unobtainable - CURRENTLY.
Intended for Vanity Purposes (Even if the set stats are Incredibly High.)
//Discord Shards
Material Item for various 'Twisted' Items, Such as Thanatos or the "Townsguard's" Items.
Recipe: 1 Suspicious looking Eye, 20 Bones, 30 Silk.
Crafted at Demon Altars.
And also small minor adjustments to the Code.
The NPC coding is outdated so I'll focus the next patch on Implementing both Kazajirr and Ibalia as polished and clean as Possible.
https://github.com/Vodest/Fallen-SoD-TMod-
Homepage
Description
Just a mod to add 3 new Bows pre Hard Mode, with automatic use function.
No OP, just a "mouse click preservation".
Made it to play with AnRPG Edited MOD (to help with huge life enemies and bosses).
<TerrariaGlyph-5> Version - 1.0.3
Fixed "Basic Autobow" recipe.
Now can use Iron or Lead.
Altered description style.
No OP, just a "mouse click preservation".
Made it to play with AnRPG Edited MOD (to help with huge life enemies and bosses).
<TerrariaGlyph-5> Version - 1.0.3
Now can use Iron or Lead.
Homepage
Description
RPGStyleWoodsigns
A MOD that add 22 woodsigns for the 22 main NPCs houses.
It's only aesthetic, and can be craft using one of NPC selling items (except for Guide, Nurse, Angler and Tax Collector).

Recipes 

Angler ->
+
Arms Dealer ->
+
Clothier ->
+
+
Demolitionist ->
+
Dryad ->
+
Dye Trader ->
+
+
Goblin Tinkerer ->
+
Guide ->
+
Mechanic ->
+
Merchant ->
+
Nurse ->
+
Painter ->
+
Party Girl ->
+
Stylist ->
+
Tavernkeep ->
+
Witch Doctor ->
+
Cyborg ->
+
Pirate ->
+
Steampunker ->
+
Tax Collector ->
+
Truffle ->
+
Wizard ->
+
A MOD that add 22 woodsigns for the 22 main NPCs houses.
It's only aesthetic, and can be craft using one of NPC selling items (except for Guide, Nurse, Angler and Tax Collector).
Homepage
Description
Magma's Stuff
Mod made by Magma Mc
the mod includes random Races items and armour
-- 2021/12/23
Currently only includes One Race
Mod made by Magma Mc
the mod includes random Races items and armour
-- 2021/12/23
Currently only includes One Race
Homepage
Description
Causes the game to play a beeping sound when you reach low health.
Also plays a more panicked sound when at extremely low health.
A small notification will appear below your player when you're at dangerously low HP levels.
Time between beeps, beep volume, ui, and hp triggers are all configurable via the configuration file.
Changelog
v1.0.1
* Updated for tModloader v0.10.1
+ Added mod icon
* Alerts no longer happen when the player is dead
v1.0
* Mod release
Also plays a more panicked sound when at extremely low health.
A small notification will appear below your player when you're at dangerously low HP levels.
Time between beeps, beep volume, ui, and hp triggers are all configurable via the configuration file.
Changelog
v1.0.1
* Updated for tModloader v0.10.1
+ Added mod icon
* Alerts no longer happen when the player is dead
v1.0
* Mod release
Homepage
Description
As the barrier of light and darkness shatters, The world around you begins to change.
"Prepare yourselves for spectral blight..."
This is the Spectreblight Mod Public Release!
As such, it is low on content, and some mechanics are subject to change.
0.1.2.1: The Public Release Update-
Contains the following:
-SpectreBlight released on Mod Browser!
-Fixed Scoldicus' health.
-Cleaned out most of the code.
-The Piridium Robe's "Absorb" feature now is changed, to work when the player is in the Ordeal.
-Temporarily reserved some mod elements, since they were currently unfinished.
-Sandblaster no longer crafted with Adamantite Forge
-Fixed item tooltips
Credits:
GoldenCraftVsGames: Lead Developer and Spriter
Gernocculus: For Carnage Sprite.
The wonderful composers of the Spectreblight Mod:
SpectralAves, and WordOfTheDayIsYay.
Most of the music used here belongs to their respective owners/composers (and games).
Turquoise: For coding with Crimcell AI
Laugic and Zadum4ivii: For allowing me to borrow code.
Jopojelly, absoluteAquarian, and the tModLoader Discord Server: Help with errors.
Blushiemagic: For the creation of tModLoader
Direwolf420: For help with decompilation of the Terraria code, and the explanation of the combat text.
Re-Logic: For the creation of such a wonderful game.
"Prepare yourselves for spectral blight..."
This is the Spectreblight Mod Public Release!
As such, it is low on content, and some mechanics are subject to change.
0.1.2.1: The Public Release Update-
Contains the following:
-SpectreBlight released on Mod Browser!
-Fixed Scoldicus' health.
-Cleaned out most of the code.
-The Piridium Robe's "Absorb" feature now is changed, to work when the player is in the Ordeal.
-Temporarily reserved some mod elements, since they were currently unfinished.
-Sandblaster no longer crafted with Adamantite Forge
-Fixed item tooltips
Credits:
GoldenCraftVsGames: Lead Developer and Spriter
Gernocculus: For Carnage Sprite.
The wonderful composers of the Spectreblight Mod:
SpectralAves, and WordOfTheDayIsYay.
Most of the music used here belongs to their respective owners/composers (and games).
Turquoise: For coding with Crimcell AI
Laugic and Zadum4ivii: For allowing me to borrow code.
Jopojelly, absoluteAquarian, and the tModLoader Discord Server: Help with errors.
Blushiemagic: For the creation of tModLoader
Direwolf420: For help with decompilation of the Terraria code, and the explanation of the combat text.
Re-Logic: For the creation of such a wonderful game.
Homepage
Description
Respark your love for Terraria by adding a MASSIVE amount of new items, npcs, enemies, bosses, weapons, tools, mounts, equipment and vanity pieces as well as a new biome and three NEW fully playable classes! Please enjoy!
- As big a thanks as I can to AdipemDragon, Barometz, BluNinja, Brutallama, Durrani19, and Exodus Starlit for their incredible sprite work!
- As big a thanks as I can to DarkLight and direwolf420 for their incredible code work!
- As big a thanks as I can to Uncle Danny and Hayaku for their incredible wiki, design, and balance work!
- A big thanks to the Terraria Community as well; This would be nothing without them!
+ 3 Classes, the Healer, Bard, and Thrower
+ 1 Biome, the Aquatic Depths
+ 11 Unique Boss Encounters
+ over 2500 Items
+ over 680 Tiles, Walls, & Furniture
+ over 160 Enemies & Critters
+ 10 Town Npcs
+ 12 Mounts
- As big a thanks as I can to AdipemDragon, Barometz, BluNinja, Brutallama, Durrani19, and Exodus Starlit for their incredible sprite work!
- As big a thanks as I can to DarkLight and direwolf420 for their incredible code work!
- As big a thanks as I can to Uncle Danny and Hayaku for their incredible wiki, design, and balance work!
- A big thanks to the Terraria Community as well; This would be nothing without them!
+ 3 Classes, the Healer, Bard, and Thrower
+ 1 Biome, the Aquatic Depths
+ 11 Unique Boss Encounters
+ over 2500 Items
+ over 680 Tiles, Walls, & Furniture
+ over 160 Enemies & Critters
+ 10 Town Npcs
+ 12 Mounts
Homepage
Description
VeinMiner is a mod inspired by Minecraft mod called the same name.
It basically allows you to mine a whole ore vein by mining only one block of ore.
To make it work simply hold the VeinMine button (default: ~) and mine an ore.
If it doesn't work, go to the Controls in-game menu and check if the key is bound to the Veinmine hotkey.
Also make sure that other mods are not using that key.
To add more tiles as ores check if "Add tile to whitelist" and "Remove tile from whitelist" hotkeys are bound, aim at the tile you want to add/remove and press the corresponding hotkey.
This is blocked on multiplayer unless the host modifies the config file.
_______________
Should be compatible with all vanilla ores and all modded ores which:
- are added manually to the whitelist
- (in-game hidden) name ends with "Ore" or "OreTile"
- drops an item with the name ending with "Ore" or "Gem" or "Chunk".
- names are found in this list: http://textuploader.com/dhrr7
It is possible to change a config file of the mod to make the VeinMiner mine all blocks.
There are also a lot more config options to change, take a look at the homepage to find out more.
Newest update (1.3.1):
- Adding an ore to the whitelist now will also display mod's local name
For more information please visit the homepage.
It basically allows you to mine a whole ore vein by mining only one block of ore.
To make it work simply hold the VeinMine button (default: ~) and mine an ore.
If it doesn't work, go to the Controls in-game menu and check if the key is bound to the Veinmine hotkey.
Also make sure that other mods are not using that key.
To add more tiles as ores check if "Add tile to whitelist" and "Remove tile from whitelist" hotkeys are bound, aim at the tile you want to add/remove and press the corresponding hotkey.
This is blocked on multiplayer unless the host modifies the config file.
_______________
Should be compatible with all vanilla ores and all modded ores which:
- are added manually to the whitelist
- (in-game hidden) name ends with "Ore" or "OreTile"
- drops an item with the name ending with "Ore" or "Gem" or "Chunk".
- names are found in this list: http://textuploader.com/dhrr7
It is possible to change a config file of the mod to make the VeinMiner mine all blocks.
There are also a lot more config options to change, take a look at the homepage to find out more.
Newest update (1.3.1):
- Adding an ore to the whitelist now will also display mod's local name
For more information please visit the homepage.
Homepage
Description
Boss Checklist lets you view a boss checklist while playing so you can progress through bosses as you can handle them.
Toggle the checklist with the hotkey assigned to it in the settings. Visit 'Settings->Controls->Keybindings' to set or check the current hotkey.
If you would like a mod to be supported, please encourage the modder to add support to this mod.
Introducing the Boss Log, which enhances the traditional boss checklist experience with customization and features with configs.
Improved boss checklist
View more information about bosses
Set new records for the bosses you fight
Boss loot and collectible checklists
Boss despawn messages display in chat
Boss radar for bosses that are off-screen
Respawn timer appears while dead
Certain items like treasure bags appear on the map
Toggle the checklist with the hotkey assigned to it in the settings. Visit 'Settings->Controls->Keybindings' to set or check the current hotkey.
If you would like a mod to be supported, please encourage the modder to add support to this mod.
Introducing the Boss Log, which enhances the traditional boss checklist experience with customization and features with configs.
Homepage
Description
This mod adds 9 NPCs (Alchemist, Brewer, Jeweler, Young Brewer, Operator, Architect, Tinkerer, Musician and Explorer), who sell potions, materials and some other stuff.
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler, the Tinkerer & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to kill EoW/BoC and to have a Wing of the World inside a free housing.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
The Explorer is a secret NPC. Try to figure out, how to spawn her.
Full Mod Config support.
Mod's Discord: https://discord.gg/WGKyKun
v9.4.2
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Rebalance endgame Calamity bag price
v9.4.1
-Fix with shops and multiplayer.
v9.4
-Fix fishron bag condition
-Fix doubled endurance/damage reduction effect on battle comb
-Add delay to before shop change can happen
-Optimize locator arrow code
-Add Calamity 1.5 treasure bags
v9.3
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fishron booster now makes Fishron mount always accelerated.
-Widened array of blocks Terrain Reformer can dig.
-Now Penetrator properly kills the player if drains his last 3 hitpoints.
-Now Xenomorphic Mystery Meteorite is just Mystery Meteorite.
-Hopefully fixed random Knuckles spawns in MP.
-Kinda fixed earrape sound of Dimensional Casket.
-Fixed Elements Awoken-related error in Operator's code.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Changed prices of Marble and Granite blocks.
-Some code polishing.
-Renewed sprites for Reversity Coins and Boom Box.
v9.2.1
-Fixed Cracked Crown wasn't collecting souls without Mod of Redemption.
v9.2
-Added support for Elements Awoken mod for Operator.
-Added support for Mod of Redemption for Operator.
-Now Paper Tubes may drop from some modded bosses.
-Now Antibuff mode shouldn't affect buffs with duration less than 30.0001 second.
-Changed Operator's coins menu a bit.
-Added afterimages for some projectiles.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added Armor's module "Barrage" accessory. Support any your attack with some energy balls.
Available after beating Moon Lord.
-Now Mythril/Orichalcum Anvil can be bought from Architect after beating any mechanical boss and breaking at least 2 altars.
-Now Adamantite/Titanium Forge can be bought from Architect after beating any mechanical boss and breaking at least 3 altars.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Added rewards for reaching 12500 and 15000 souls counter on Cracked Crown.
-Nerfed Big Bird's Lamp.
Now it pierces Ichor immunity after beating Plantera, inflicts Betsy's Curse after beating Golem and pierces Betsy's Curse immunity after beating Moon Lord.
-Now Paradise Lost Wings actually increases run speed.
-Reworked Symbiote accessory. Its stats now depending on world state.
Cannot be crafted anymore. Can drop at the end of Blood Moon with 20%.
-Resprites for Cera Sumat legendaries (Holy Avenger by Logar8521#0059 and The Light of Cera Sumat by Shade) and new Explorer sprite.
-Fixed Snatcher souls counter exploit with Sludge Blobs from Mod of Redemption.
-Fixed Chaos Bomb hitbox colliding with ground too early.
-Fixed XtraT's and Enchanced Shroomite's electric bolts being able to hurt player.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
-Fixed cycled sound of Blinker accessory.
v9.1
-Finally fixed all Paper Tubes MP desynchronizations.
-Fixed mod's drops from Moon Lord with Calamity mod active.
This related to Reversity Coins, Torn Note, Paper Tube and National Ugandan Treasure.
-Buffed all legendary weapons.
-Buffed some EGO weapons (In the name of Love and Hate).
-Added Simulation Control Unit to Operator's EGO shop. Allows to control weather (rain, blizzard, sandstorm) and time.
Available in hardmode (after beating any mech boss if coins drop is disabled).
-Added Terrain Reformer to Operator's EGO shop. Pickaxe with right click function.
Available after beati
New combinations of potions are sold by the Young Brewer.
The spawn condition for the Alchemist, the Jeweler, the Tinkerer & the Brewer is to kill the Eye of Ctulhu.
The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode.
The spawn condition for the Operator is to kill EoW/BoC and to have a Wing of the World inside a free housing.
The Architect will come if you have at least 3 NPC.
The Musician will come if you defeat Skeletron.
The Explorer is a secret NPC. Try to figure out, how to spawn her.
Full Mod Config support.
Mod's Discord: https://discord.gg/WGKyKun
v9.4.2
-Disable shop changing delay when autopause is on and allow 0 delay for disabling with autopause off
-Fix UI scale not being 100% drawing the lifeform analyzer arrow in the wrong place
-Rebalance endgame Calamity bag price
v9.4.1
-Fix with shops and multiplayer.
v9.4
-Fix fishron bag condition
-Fix doubled endurance/damage reduction effect on battle comb
-Add delay to before shop change can happen
-Optimize locator arrow code
-Add Calamity 1.5 treasure bags
v9.3
-Added Old Duke's bag in Operator's modded bags shop.
-Added Sulphurskin Potion to Brewer's shop.
-Fishron booster now makes Fishron mount always accelerated.
-Widened array of blocks Terrain Reformer can dig.
-Now Penetrator properly kills the player if drains his last 3 hitpoints.
-Now Xenomorphic Mystery Meteorite is just Mystery Meteorite.
-Hopefully fixed random Knuckles spawns in MP.
-Kinda fixed earrape sound of Dimensional Casket.
-Fixed Elements Awoken-related error in Operator's code.
-Fixed Calamity mod's Rage and Adrenaline related mechanics.
-Fixed Chandeliers prices.
-Changed prices of Marble and Granite blocks.
-Some code polishing.
-Renewed sprites for Reversity Coins and Boom Box.
v9.2.1
-Fixed Cracked Crown wasn't collecting souls without Mod of Redemption.
v9.2
-Added support for Elements Awoken mod for Operator.
-Added support for Mod of Redemption for Operator.
-Now Paper Tubes may drop from some modded bosses.
-Now Antibuff mode shouldn't affect buffs with duration less than 30.0001 second.
-Changed Operator's coins menu a bit.
-Added afterimages for some projectiles.
-Added all Broken Hero stuff from Vanilla/Thorium/Spirit/Litho's Armory mods.
Available after beating Golem.
-Added Solar Veil to Operator's shop.
Available after beating Plantera.
-Added Boom Box to Musician's 3rd shop.
Allows to passively play music boxes placed in the last inventory slot.
-Added Armor's module "Barrage" accessory. Support any your attack with some energy balls.
Available after beating Moon Lord.
-Now Mythril/Orichalcum Anvil can be bought from Architect after beating any mechanical boss and breaking at least 2 altars.
-Now Adamantite/Titanium Forge can be bought from Architect after beating any mechanical boss and breaking at least 3 altars.
-Added recipes for Obsidian, Honey and Crispy Honey blocks.
-Added Calamity mod's Tesla Potion to Brewer's 2nd shop.
-Added rewards for reaching 12500 and 15000 souls counter on Cracked Crown.
-Nerfed Big Bird's Lamp.
Now it pierces Ichor immunity after beating Plantera, inflicts Betsy's Curse after beating Golem and pierces Betsy's Curse immunity after beating Moon Lord.
-Now Paradise Lost Wings actually increases run speed.
-Reworked Symbiote accessory. Its stats now depending on world state.
Cannot be crafted anymore. Can drop at the end of Blood Moon with 20%.
-Resprites for Cera Sumat legendaries (Holy Avenger by Logar8521#0059 and The Light of Cera Sumat by Shade) and new Explorer sprite.
-Fixed Snatcher souls counter exploit with Sludge Blobs from Mod of Redemption.
-Fixed Chaos Bomb hitbox colliding with ground too early.
-Fixed XtraT's and Enchanced Shroomite's electric bolts being able to hurt player.
-Fixed mod's NPC summoning items not working.
-Fixed Materia Transmutators not working as Thorium Anvil and Arcane Armor Fabricator.
-Fixed cycled sound of Blinker accessory.
v9.1
-Finally fixed all Paper Tubes MP desynchronizations.
-Fixed mod's drops from Moon Lord with Calamity mod active.
This related to Reversity Coins, Torn Note, Paper Tube and National Ugandan Treasure.
-Buffed all legendary weapons.
-Buffed some EGO weapons (In the name of Love and Hate).
-Added Simulation Control Unit to Operator's EGO shop. Allows to control weather (rain, blizzard, sandstorm) and time.
Available in hardmode (after beating any mech boss if coins drop is disabled).
-Added Terrain Reformer to Operator's EGO shop. Pickaxe with right click function.
Available after beati
Homepage
Description
Supplies numerous helper functions, classes, services, utilities, and information for other mods. Features include:
* In-game mod control panel UI for reporting bugs, seeing status/tags of loaded mods, and other helpful in-game options.
* Descriptive mod tags that may be viewed and edited by anyone, for any mod. Mod searches in the browser may be filtered by these tags.
* Per-world mod locking available via. control panel to prevent mod mismatch mishaps.
Modders: See the homepage for information on setting up your mod to receive bug reports!
Credits:
Nvar: Coal item's tile sprite sheet
Darkpuppy: Tweaked mod icon
* In-game mod control panel UI for reporting bugs, seeing status/tags of loaded mods, and other helpful in-game options.
* Descriptive mod tags that may be viewed and edited by anyone, for any mod. Mod searches in the browser may be filtered by these tags.
* Per-world mod locking available via. control panel to prevent mod mismatch mishaps.
Modders: See the homepage for information on setting up your mod to receive bug reports!
Credits:
Nvar: Coal item's tile sprite sheet
Darkpuppy: Tweaked mod icon
Homepage
Description
This is a Quality of life mod that adds the Mutant town NPC who sells boss summons of nearly every mod
There are several other items such as infinite ammos, craftable instant builds for common world infrastructure like skybridges, obsidian underworld bridges, hellevators, unlimited potions, increased spawn rates toggle item, and more!
NEW UPDATE - V 2.4.2
-Frost/Pumpkin Moon summons only work during the event since their loot is wave-based, meaning summoning at night doesn't give drops
-Transparent Minions is a slider
-Text prints in chat when an Abom/Deviantt enemy spawner is unlocked to better communicate it to player
-Super Dummies max at 50
There are several other items such as infinite ammos, craftable instant builds for common world infrastructure like skybridges, obsidian underworld bridges, hellevators, unlimited potions, increased spawn rates toggle item, and more!
NEW UPDATE - V 2.4.2
-Frost/Pumpkin Moon summons only work during the event since their loot is wave-based, meaning summoning at night doesn't give drops
-Transparent Minions is a slider
-Text prints in chat when an Abom/Deviantt enemy spawner is unlocked to better communicate it to player
-Super Dummies max at 50
Homepage
Description
(Check the mod's homepage for trailers & screenshots)
This is a huge mod, which, instead of adding new content to the game, focuses on adding new gameplay mechanics and completely remaking existing ones.
It remakes melee, ranged and magic combat, adds seasons, dodgerolls, block climbing, walljumps, wallrolls, atmospheric sounds & footsteps, emotes, a weakness & resistance system, makes gore ridiculously enjoyable, adds blood on tiles, a fire and an electricity systems, makes everything more interactive, enhances enemy ai, completely remakes player rendering, makes trees fall like in starbound, and does a thousand more things i can't even memorize.
Believe me, it's colossal.
This is a huge mod, which, instead of adding new content to the game, focuses on adding new gameplay mechanics and completely remaking existing ones.
It remakes melee, ranged and magic combat, adds seasons, dodgerolls, block climbing, walljumps, wallrolls, atmospheric sounds & footsteps, emotes, a weakness & resistance system, makes gore ridiculously enjoyable, adds blood on tiles, a fire and an electricity systems, makes everything more interactive, enhances enemy ai, completely remakes player rendering, makes trees fall like in starbound, and does a thousand more things i can't even memorize.
Believe me, it's colossal.